diff options
author | Olivier Fourdan <[email protected]> | 2018-10-25 14:48:15 +0200 |
---|---|---|
committer | Juan A. Suarez Romero <[email protected]> | 2018-11-06 13:59:38 +0100 |
commit | 55af17ffed289bdcc1396829e461245644175ed4 (patch) | |
tree | 0b30bdf4cccbee60b8da33b5d66d0b522df10a35 /src/egl/drivers/dri2 | |
parent | b47a69ed4c907df5917de10cbe5ef12e2d900bce (diff) |
wayland/egl: Resize EGL surface on update buffer for swrast
After commit a9fb331ea ("wayland/egl: update surface size on window
resize"), the surface size is updated as soon as the resize is done, and
`update_buffers()` would resize only if the surface size differs from
the attached size.
However, in the case of swrast, there is no resize callback and the
attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior
to the `swrast_update_buffers()` so the attached size is always up to
date when it reaches `swrast_update_buffers()` and the surface is never
resized.
This can be observed with "totem" using the GDK backend on Wayland (the
default) when running on software rendering:
$ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem
Resizing the window would leave the EGL surface size unchanged.
To avoid the issue, partially revert the part of commit a9fb331ea for
`swrast_update_buffers()` and resize on the win size and not the
attached size.
Fixes: a9fb331ea - wayland/egl: update surface size on window resize
Signed-off-by: Olivier Fourdan <[email protected]>
CC: Daniel Stone <[email protected]>
CC: Juan A. Suarez Romero <[email protected]>
CC: [email protected]
Reviewed-by: Juan A. Suarez <[email protected]>
Diffstat (limited to 'src/egl/drivers/dri2')
-rw-r--r-- | src/egl/drivers/dri2/platform_wayland.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c index eb9f5e2b1e2..dc16a69dfbc 100644 --- a/src/egl/drivers/dri2/platform_wayland.c +++ b/src/egl/drivers/dri2/platform_wayland.c @@ -1661,8 +1661,8 @@ swrast_update_buffers(struct dri2_egl_surface *dri2_surf) if (dri2_surf->back) return 0; - if (dri2_surf->base.Width != dri2_surf->wl_win->attached_width || - dri2_surf->base.Height != dri2_surf->wl_win->attached_height) { + if (dri2_surf->base.Width != dri2_surf->wl_win->width || + dri2_surf->base.Height != dri2_surf->wl_win->height) { dri2_wl_release_buffers(dri2_surf); |