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authorCaio Marcelo de Oliveira Filho <[email protected]>2019-07-19 10:34:53 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2019-07-22 09:33:48 -0700
commit0345aeeb4015e824574ceca4f47ade512963c215 (patch)
tree702ed019faf2d425cd83594be5443e17f55de09f /src/egl/drivers/dri2/egl_dri2.h
parentd07c846546ea1d75fad8f295ad11ae1a14311732 (diff)
intel/compiler: Use nir_opt_conditional_discard
anv vkpipeline-db results for SKL: total instructions in shared programs: 3622461 -> 3611281 (-0.31%) instructions in affected programs: 396452 -> 385272 (-2.82%) helped: 2062 HURT: 1 total cycles in shared programs: 1458144669 -> 1458105320 (<.01%) cycles in affected programs: 4171830 -> 4132481 (-0.94%) helped: 1874 HURT: 180 total loops in shared programs: 2437 -> 2437 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 8745 -> 8748 (0.03%) spills in affected programs: 8 -> 11 (37.50%) helped: 1 HURT: 1 total fills in shared programs: 23392 -> 23395 (0.01%) fills in affected programs: 8 -> 11 (37.50%) helped: 1 HURT: 1 LOST: 0 GAINED: 1 No changes to shader-db on i965 or iris. The glsl compiler already does a similar optimization. Improvement suggested by Daniel Schürmann. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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