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authorAbdiel Janulgue <[email protected]>2012-11-27 15:19:54 +0200
committerChad Versace <[email protected]>2013-02-01 11:58:12 -0800
commit7b7af48e010565cdd11f486c000fd929b6ca99f1 (patch)
tree3293936e5e5c87b61fdcf6743155111a5bbac594 /src/egl/drivers/dri2/egl_dri2.c
parenta8a5055f2dea1960898763d17f28043577c3e64e (diff)
dri2: Create image from texture
Add create image from texture extension and bump version. v8: - Add appropriate image errors codes in DRI interface so we don't have to use internal EGL functions in driver. Suggested by Chad Versace. Reviewed-by: Eric Anholt <[email protected]> (v6) Reviewed-by: Chad Versace <[email protected]> (v8) Signed-off-by: Abdiel Janulgue <[email protected]>
Diffstat (limited to 'src/egl/drivers/dri2/egl_dri2.c')
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index 351fbf48278..d10bdf0b733 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -495,6 +495,11 @@ dri2_setup_screen(_EGLDisplay *disp)
disp->Extensions.MESA_drm_image = EGL_TRUE;
disp->Extensions.KHR_image_base = EGL_TRUE;
disp->Extensions.KHR_gl_renderbuffer_image = EGL_TRUE;
+ if (dri2_dpy->image->base.version >= 5 &&
+ dri2_dpy->image->createImageFromTexture) {
+ disp->Extensions.KHR_gl_texture_2D_image = EGL_TRUE;
+ disp->Extensions.KHR_gl_texture_cubemap_image = EGL_TRUE;
+ }
}
}
@@ -1217,6 +1222,115 @@ dri2_create_image_wayland_wl_buffer(_EGLDisplay *disp, _EGLContext *ctx,
}
#endif
+/**
+ * Set the error code after a call to
+ * dri2_egl_image::dri_image::createImageFromTexture.
+ */
+static void
+dri2_create_image_khr_texture_error(int dri_error)
+{
+ EGLint egl_error;
+
+ switch (dri_error) {
+ case __DRI_IMAGE_ERROR_SUCCESS:
+ return;
+
+ case __DRI_IMAGE_ERROR_BAD_ALLOC:
+ egl_error = EGL_BAD_ALLOC;
+ break;
+
+ case __DRI_IMAGE_ERROR_BAD_MATCH:
+ egl_error = EGL_BAD_MATCH;
+ break;
+
+ case __DRI_IMAGE_ERROR_BAD_PARAMETER:
+ egl_error = EGL_BAD_PARAMETER;
+ break;
+
+ default:
+ assert(0);
+ egl_error = EGL_BAD_MATCH;
+ break;
+ }
+
+ _eglError(egl_error, "dri2_create_image_khr_texture");
+}
+
+static _EGLImage *
+dri2_create_image_khr_texture(_EGLDisplay *disp, _EGLContext *ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attr_list)
+{
+ struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
+ struct dri2_egl_context *dri2_ctx = dri2_egl_context(ctx);
+ struct dri2_egl_image *dri2_img;
+ GLuint texture = (GLuint) (uintptr_t) buffer;
+ _EGLImageAttribs attrs;
+ GLuint depth;
+ GLenum gl_target;
+ unsigned error;
+
+ if (texture == 0) {
+ _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
+
+ if (_eglParseImageAttribList(&attrs, disp, attr_list) != EGL_SUCCESS)
+ return EGL_NO_IMAGE_KHR;
+
+ switch (target) {
+ case EGL_GL_TEXTURE_2D_KHR:
+ depth = 0;
+ gl_target = GL_TEXTURE_2D;
+ break;
+ case EGL_GL_TEXTURE_3D_KHR:
+ depth = attrs.GLTextureZOffset;
+ gl_target = GL_TEXTURE_3D;
+ break;
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ depth = target - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
+ gl_target = GL_TEXTURE_CUBE_MAP;
+ break;
+ default:
+ _eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
+
+ dri2_img = malloc(sizeof *dri2_img);
+ if (!dri2_img) {
+ _eglError(EGL_BAD_ALLOC, "dri2_create_image_khr");
+ return EGL_NO_IMAGE_KHR;
+ }
+
+ if (!_eglInitImage(&dri2_img->base, disp)) {
+ _eglError(EGL_BAD_ALLOC, "dri2_create_image_khr");
+ free(dri2_img);
+ return EGL_NO_IMAGE_KHR;
+ }
+
+ dri2_img->dri_image =
+ dri2_dpy->image->createImageFromTexture(dri2_ctx->dri_context,
+ gl_target,
+ texture,
+ depth,
+ attrs.GLTextureLevel,
+ &error,
+ dri2_img);
+ dri2_create_image_khr_texture_error(error);
+
+ if (!dri2_img->dri_image) {
+ free(dri2_img);
+ return EGL_NO_IMAGE_KHR;
+ }
+ return &dri2_img->base;
+}
+
_EGLImage *
dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
@@ -1225,6 +1339,14 @@ dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
(void) drv;
switch (target) {
+ case EGL_GL_TEXTURE_2D_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_RENDERBUFFER_KHR:
return dri2_create_image_khr_renderbuffer(disp, ctx, buffer, attr_list);
case EGL_DRM_BUFFER_MESA: