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authorKristian Høgsberg <[email protected]>2010-05-06 22:40:25 -0400
committerKristian Høgsberg <[email protected]>2010-05-14 14:47:54 -0400
commit5dc0f49084f322dd8ff6eb585212eea8b50e3377 (patch)
treef7288e99843660480bfe670307a2e0b3a3835434 /src/egl/drivers/dri2/egl_dri2.c
parent554e4fc26a64a90012b0d7dcc1205441273f214c (diff)
egl: Implement EGL_NOK_texture_from_pixmap
This extension allows a color buffer to be used for both rendering and texturing. EGL allows the use of color buffers of pbuffer drawables for texturing, this extension extends this to allow the use of color buffers of pixmaps too.
Diffstat (limited to 'src/egl/drivers/dri2/egl_dri2.c')
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c24
1 files changed, 6 insertions, 18 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index 82f409d294b..a7030f03dbd 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -165,7 +165,7 @@ EGLint dri2_to_egl_attribute_map[] = {
0, /* __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA */
0, /* __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE */
0, /* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */
- 0, /* __DRI_ATTRIB_YINVERTED */
+ EGL_Y_INVERTED_NOK, /* __DRI_ATTRIB_YINVERTED */
};
static void
@@ -781,6 +781,7 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp,
disp->Extensions.KHR_gl_renderbuffer_image = EGL_TRUE;
disp->Extensions.KHR_gl_texture_2D_image = EGL_TRUE;
disp->Extensions.NOK_swap_region = EGL_TRUE;
+ disp->Extensions.NOK_texture_from_pixmap = EGL_TRUE;
/* we're supporting EGL 1.4 */
*major = 1;
@@ -1229,19 +1230,8 @@ dri2_bind_tex_image(_EGLDriver *drv,
ctx = _eglGetCurrentContext();
dri2_ctx = dri2_egl_context(ctx);
- if (buffer != EGL_BACK_BUFFER) {
- _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ if (!_eglBindTexImage(drv, disp, surf, buffer))
return EGL_FALSE;
- }
-
- /* We allow binding pixmaps too... Not conformat, but we can do it
- * for free and it's useful for X compositors. Supposedly there's
- * a EGL_NOKIA_texture_from_pixmap extension that allows that, but
- * I couldn't find it at this time. */
- if ((dri2_surf->base.Type & (EGL_PBUFFER_BIT | EGL_PIXMAP_BIT)) == 0) {
- _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
- return EGL_FALSE;
- }
switch (dri2_surf->base.TextureFormat) {
case EGL_TEXTURE_RGB:
@@ -1251,8 +1241,7 @@ dri2_bind_tex_image(_EGLDriver *drv,
format = __DRI_TEXTURE_FORMAT_RGBA;
break;
default:
- _eglError(EGL_BAD_MATCH, "eglBindTexImage");
- return EGL_FALSE;
+ assert(0);
}
switch (dri2_surf->base.TextureTarget) {
@@ -1260,15 +1249,14 @@ dri2_bind_tex_image(_EGLDriver *drv,
target = GL_TEXTURE_2D;
break;
default:
- _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
- return EGL_FALSE;
+ assert(0);
}
(*dri2_dpy->tex_buffer->setTexBuffer2)(dri2_ctx->dri_context,
target, format,
dri2_surf->dri_drawable);
- return dri2_surf->base.BoundToTexture = EGL_TRUE;
+ return EGL_TRUE;
}
static EGLBoolean