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author | Eric Engestrom <[email protected]> | 2017-09-08 11:52:01 +0100 |
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committer | Eric Engestrom <[email protected]> | 2017-09-12 13:53:11 +0100 |
commit | 5c68ea29f31283768c8e1b631eb812d1e74cb5c3 (patch) | |
tree | f37325b713cf841ac49ea6e0cb372b5619473d1d /src/egl/SConscript | |
parent | f4a9d205d8a6474defa86dc4f12b7e63e61a49d9 (diff) |
egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/egl/SConscript')
-rw-r--r-- | src/egl/SConscript | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/egl/SConscript b/src/egl/SConscript index 8f8b11a61ce..927092d2284 100644 --- a/src/egl/SConscript +++ b/src/egl/SConscript @@ -24,6 +24,8 @@ env.Append(CPPDEFINES = [ ]) egl_sources.append('drivers/haiku/egl_haiku.cpp') +env.Prepend(LIBS = [mesautil]) + egl = env.SharedLibrary( target = 'EGL', source = egl_sources, |