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authorEric Engestrom <[email protected]>2017-09-08 11:52:01 +0100
committerEric Engestrom <[email protected]>2017-09-12 13:53:11 +0100
commit5c68ea29f31283768c8e1b631eb812d1e74cb5c3 (patch)
treef37325b713cf841ac49ea6e0cb372b5619473d1d /src/egl/SConscript
parentf4a9d205d8a6474defa86dc4f12b7e63e61a49d9 (diff)
egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a boolean
Instead of setting based on set/unset, allow users to use boolean values. In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/egl/SConscript')
-rw-r--r--src/egl/SConscript2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/egl/SConscript b/src/egl/SConscript
index 8f8b11a61ce..927092d2284 100644
--- a/src/egl/SConscript
+++ b/src/egl/SConscript
@@ -24,6 +24,8 @@ env.Append(CPPDEFINES = [
])
egl_sources.append('drivers/haiku/egl_haiku.cpp')
+env.Prepend(LIBS = [mesautil])
+
egl = env.SharedLibrary(
target = 'EGL',
source = egl_sources,