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author | Marek Olšák <[email protected]> | 2015-10-03 22:35:22 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-09 22:02:18 +0200 |
commit | 4a21edf067b3fdcc58d9df5cbdcd04430b8077f3 (patch) | |
tree | 4d9047540f49b35f4121c8fa5ffb054b2a39aaf6 /src/egl/Makefile.sources | |
parent | c80c19a9d550745b68ce1df5f6c73e89a41514fa (diff) |
st/mesa: inline st_prepare_vertex_program
No other shader stage has a "prepare" function.
This will allow removing some variables from st_vertex_program.
Also, prepare_fragment_program was a dead prototype.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/egl/Makefile.sources')
0 files changed, 0 insertions, 0 deletions