diff options
author | Charmaine Lee <[email protected]> | 2019-03-05 19:36:48 -0700 |
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committer | Brian Paul <[email protected]> | 2019-03-08 07:40:34 -0700 |
commit | daf567f79745dc0bdfa34966fed646cabd5bf563 (patch) | |
tree | 357c2735258394c8d468e9a0059d6df4d099a703 /src/egl/Android.mk | |
parent | ac6b33a50da7d0a46e9981dcc7f6b78bd94741e8 (diff) |
svga: add svga shader type in the shader variant
With this patch, the svga shader type will be saved in the shader variant,
and there is no need to pass in the shader type to the define/destroy
variant functions.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/egl/Android.mk')
0 files changed, 0 insertions, 0 deletions