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authorJose Maria Casanova Crespo <[email protected]>2017-07-12 14:49:41 +0200
committerJose Maria Casanova Crespo <[email protected]>2017-12-06 08:57:18 +0100
commitce2e572c4c1b1f16e0b68923713001651b3f9bca (patch)
treefb61a8d619f57fcc654385fecabced1e1c21d52a /src/egl/Android.mk
parent66ce6ce78f4eeb0a103e35b6c819e7269b4bd3e1 (diff)
i965/fs: Optimize 16-bit SSBO stores by packing two into a 32-bit reg
Currently, we use byte-scattered write messages for storing 16-bit into an SSBO. This is because untyped surface messages have a fixed 32-bit size. This patch optimizes these 16-bit writes by combining 2 values (e.g, two consecutive components aligned with 32-bits) into a 32-bit register, packing the two 16-bit words. 16-bit single component values will continue to use byte-scattered write messages. The same will happens when the first consecutive component is not aligned 32-bits. This optimization reduces the number of SEND messages used for storing 16-bit values potentially by 2 or 4, which cuts down execution time significantly because byte-scattered writes are an expensive operation as they only write a component for message. v2: Removed use of stride = 2 on sources (Jason Ekstrand) Rework optimization using shuffle 16 write and enable writes of 16bit vec4 with only one message of 32-bits. (Chema Casanova) v3: - Fix coding style (Eduardo Lima) - Reorganize code to avoid duplication. (Jason Ekstrand) - Include new comments to explain the length calculations to fix alignment issues of components. (Jason Ekstrand) - Fix issues with writemask yz with 16-bit writes. (Jason Ektrand) v4: (Jason Ekstrand) - Reorganize 64-bit ssbo-writes to avoid using slots_per_component. - Comment about why suffle is needed when using byte_scattered_write. Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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