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author | Mathias Fröhlich <[email protected]> | 2016-05-22 14:10:19 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2016-06-16 05:50:54 +0200 |
commit | d4eb2f9cda1fa08949f8e28ef414bbb41e150459 (patch) | |
tree | 8747a1c1844b7c5a3e0beac5f27259bb769356b7 /src/egl/Android.mk | |
parent | 3ee409bebfa88eaec34a7f912a1bbc86304a522f (diff) |
mesa: Use bitmask/ffs to build ff fragment shader keys.
Replaces an iterate and test bit in a bitmask loop by a
loop only iterating over the bits set in the bitmask.
The bitmask used here for iteration is a combination
of different enabled masks present for texture units.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/egl/Android.mk')
0 files changed, 0 insertions, 0 deletions