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author | George Kyriazis <[email protected]> | 2017-06-15 14:39:36 -0500 |
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committer | George Kyriazis <[email protected]> | 2017-06-22 11:51:08 -0500 |
commit | 08cb8cf2566719307203d6a7ae4c1d8b56342bd1 (patch) | |
tree | 9378e2cbcc67620abd35b0953807e232424a953b /src/egl/.gitignore | |
parent | 87a2d3963a3d879ced67ba2d9a81e336a5ac0cdf (diff) |
swr: invalidate attachment on transition change
Consider the following RT attachment order:
1. Attach surfaces attachments 0 & 1, and render with them
2. Detach 0 & 1
3. Re-attach 0 & 1 to different surfaces
4. Render with the new attachment
The definition of a tile being resolved is that local changes have been
flushed out to the surface, hence there is no need to reload the tile before
it's written to. For an invalid tile, the tile has to be reloaded from
the surface before rendering.
Stage (2) was marking hot tiles for attachements 0 & 1 as RESOLVED,
which means that the hot tiles can be written out to memory with no
need to read them back in (they are "clean"). They need to be marked as
resolved here, because a surface may be destroyed after a detach, and we
don't want to have un-resolved tiles that may force a readback from a
NULL (destroyed) surface. (Part of a destroy is detach all attachments first)
Stage (3), during the no att -> att transition, we need to realize that the
"new" surface tiles need to be fetched fresh from the new surface, instead
of using the resolved tiles, that belong to a stale attachment.
This is done by marking the hot tiles as invalid in stage (3), when we realize
that a new attachment is being made, so that they are re-fetched during
rendering in stage (4).
Also note that hot tiles are indexed by attachment.
- Fixes VTK dual depth-peeling tests.
- No piglit changes
Reviewed-by: Tim Rowley <[email protected]>
Diffstat (limited to 'src/egl/.gitignore')
0 files changed, 0 insertions, 0 deletions