diff options
author | Ilia Mirkin <[email protected]> | 2016-01-20 03:06:53 -0500 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-02-13 15:51:17 +0100 |
commit | f2547883cfcc7c7629e09cb38c162ad7f5d77611 (patch) | |
tree | 476db9272e537ab408be847f6eb2b23cc40dba05 /src/compiler | |
parent | f709a0845792540544982740fa47be672825ee8a (diff) |
mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 15 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 7 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 5 | ||||
-rw-r--r-- | src/compiler/glsl/main.cpp | 4 |
4 files changed, 26 insertions, 5 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index 6db74f1c634..d20fc4a816c 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -770,11 +770,16 @@ builtin_variable_generator::generate_constants() } if (state->is_version(430, 310) || state->ARB_compute_shader_enable) { - add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); - add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS); - add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS); - add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS); - add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS); + add_const("gl_MaxComputeAtomicCounterBuffers", + state->Const.MaxComputeAtomicCounterBuffers); + add_const("gl_MaxComputeAtomicCounters", + state->Const.MaxComputeAtomicCounters); + add_const("gl_MaxComputeImageUniforms", + state->Const.MaxComputeImageUniforms); + add_const("gl_MaxComputeTextureImageUnits", + state->Const.MaxComputeTextureImageUnits); + add_const("gl_MaxComputeUniformComponents", + state->Const.MaxComputeUniformComponents); add_const_ivec3("gl_MaxComputeWorkGroupCount", state->Const.MaxComputeWorkGroupCount[0], diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index f020e8002af..fbac8366bd1 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -118,6 +118,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters; this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; + this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; this->Const.MaxVertexAtomicCounterBuffers = @@ -130,6 +131,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers; this->Const.MaxFragmentAtomicCounterBuffers = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; + this->Const.MaxComputeAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers; this->Const.MaxCombinedAtomicCounterBuffers = ctx->Const.MaxCombinedAtomicBuffers; this->Const.MaxAtomicCounterBufferSize = @@ -141,6 +144,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++) this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; + this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; @@ -149,6 +155,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; /* ARB_viewport_array */ diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 4dacc2ac62b..5f6ca6a03f5 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -422,6 +422,11 @@ struct _mesa_glsl_parse_state { unsigned MaxAtomicCounterBufferSize; /* ARB_compute_shader */ + unsigned MaxComputeAtomicCounterBuffers; + unsigned MaxComputeAtomicCounters; + unsigned MaxComputeImageUniforms; + unsigned MaxComputeTextureImageUnits; + unsigned MaxComputeUniformComponents; unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3]; diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp index df93a013ede..ff705dc74d6 100644 --- a/src/compiler/glsl/main.cpp +++ b/src/compiler/glsl/main.cpp @@ -62,6 +62,10 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; switch (ctx->Const.GLSLVersion) { case 100: |