diff options
author | Matt Turner <[email protected]> | 2018-04-26 21:25:42 -0700 |
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committer | Matt Turner <[email protected]> | 2018-05-07 13:50:23 -0700 |
commit | ed5af9437344f932f8cbebfa776f873d16a8aae1 (patch) | |
tree | 6557d41cb571475baf6dd9a3a935869879cabf90 /src/compiler | |
parent | ea1fff4416036066cff51826f95b4703d7211008 (diff) |
nir: Transform discard_if(true) into discard
Noticed while reviewing Tim Arceri's NIR inlining series.
Without his series:
instructions in affected programs: 16 -> 14 (-12.50%)
helped: 2
With his series:
instructions in affected programs: 196 -> 174 (-11.22%)
helped: 22
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/nir/nir_opt_constant_folding.c | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_opt_constant_folding.c b/src/compiler/nir/nir_opt_constant_folding.c index a848b145874..fe34f4ade8b 100644 --- a/src/compiler/nir/nir_opt_constant_folding.c +++ b/src/compiler/nir/nir_opt_constant_folding.c @@ -167,7 +167,22 @@ constant_fold_intrinsic_instr(nir_intrinsic_instr *instr) if (instr->intrinsic == nir_intrinsic_discard_if) { nir_const_value *src_val = nir_src_as_const_value(instr->src[0]); - if (src_val && src_val->u32[0] == 0) { + if (src_val && src_val->u32[0] == NIR_FALSE) { + nir_instr_remove(&instr->instr); + progress = true; + } else if (src_val && src_val->u32[0] == NIR_TRUE) { + /* This method of getting a nir_shader * from a nir_instr is + * admittedly gross, but given the rarity of hitting this case I think + * it's preferable to plumbing an otherwise unused nir_shader * + * parameter through four functions to get here. + */ + nir_cf_node *cf_node = &instr->instr.block->cf_node; + nir_function_impl *impl = nir_cf_node_get_function(cf_node); + nir_shader *shader = impl->function->shader; + + nir_intrinsic_instr *discard = + nir_intrinsic_instr_create(shader, nir_intrinsic_discard); + nir_instr_insert_before(&instr->instr, &discard->instr); nir_instr_remove(&instr->instr); progress = true; } |