diff options
author | Ian Romanick <[email protected]> | 2016-08-17 10:20:34 +0100 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-08-26 15:03:15 -0700 |
commit | dc4f53b68308bbd79932470cf4613037f7e95fb7 (patch) | |
tree | ab86f908b5d9e32cd416c951a35a3d0ea811b984 /src/compiler | |
parent | 87fa462ffd6754144f89163a2692eff005beef9c (diff) |
mesa: Add support for OES_texture_cube_map_array
This has a separate enable flag because this extension also requires
OES_geometry_shader. It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 29 | ||||
-rw-r--r-- | src/compiler/glsl/builtin_types.cpp | 27 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_lexer.ll | 14 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 5 |
5 files changed, 47 insertions, 29 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 161c98bd018..64bf8d8a48a 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -245,6 +245,14 @@ gpu_shader5_es(const _mesa_glsl_parse_state *state) } static bool +gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state *state) +{ + return state->is_version(400, 320) || + state->ARB_gpu_shader5_enable || + state->OES_texture_cube_map_array_enable; +} + +static bool es31_not_gs5(const _mesa_glsl_parse_state *state) { return state->is_version(0, 310) && !gpu_shader5_es(state); @@ -358,11 +366,12 @@ texture_query_lod(const _mesa_glsl_parse_state *state) } static bool -texture_gather(const _mesa_glsl_parse_state *state) +texture_gather_cube_map_array(const _mesa_glsl_parse_state *state) { - return state->is_version(400, 0) || + return state->is_version(400, 320) || state->ARB_texture_gather_enable || - state->ARB_gpu_shader5_enable; + state->ARB_gpu_shader5_enable || + state->OES_texture_cube_map_array_enable; } static bool @@ -2554,9 +2563,9 @@ builtin_builder::create_builtins() _texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type), _texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type), - _texture(ir_tg4, texture_gather, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tg4, texture_gather, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), - _texture(ir_tg4, texture_gather, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), + _texture(ir_tg4, texture_gather_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type), + _texture(ir_tg4, texture_gather_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type), + _texture(ir_tg4, texture_gather_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_COMPONENT), @@ -2574,14 +2583,14 @@ builtin_builder::create_builtins() _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_type::vec3_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), - _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), + _texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), + _texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), + _texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArray_type, glsl_type::vec4_type, TEX_COMPONENT), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::vec2_type), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec3_type), _texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::samplerCubeShadow_type, glsl_type::vec3_type), - _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec4_type), + _texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArrayShadow_type, glsl_type::vec4_type), _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec2_type), NULL); diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp index 5f208f8e9d6..d40f785c283 100644 --- a/src/compiler/glsl/builtin_types.cpp +++ b/src/compiler/glsl/builtin_types.cpp @@ -177,7 +177,7 @@ static const struct builtin_type_versions { T(samplerCube, 110, 100) T(sampler1DArray, 130, 999) T(sampler2DArray, 130, 300) - T(samplerCubeArray, 400, 999) + T(samplerCubeArray, 400, 320) T(sampler2DRect, 140, 999) T(samplerBuffer, 140, 320) T(sampler2DMS, 150, 310) @@ -189,7 +189,7 @@ static const struct builtin_type_versions { T(isamplerCube, 130, 300) T(isampler1DArray, 130, 999) T(isampler2DArray, 130, 300) - T(isamplerCubeArray, 400, 999) + T(isamplerCubeArray, 400, 320) T(isampler2DRect, 140, 999) T(isamplerBuffer, 140, 320) T(isampler2DMS, 150, 310) @@ -201,7 +201,7 @@ static const struct builtin_type_versions { T(usamplerCube, 130, 300) T(usampler1DArray, 130, 999) T(usampler2DArray, 130, 300) - T(usamplerCubeArray, 400, 999) + T(usamplerCubeArray, 400, 320) T(usampler2DRect, 140, 999) T(usamplerBuffer, 140, 320) T(usampler2DMS, 150, 310) @@ -212,7 +212,7 @@ static const struct builtin_type_versions { T(samplerCubeShadow, 130, 300) T(sampler1DArrayShadow, 130, 999) T(sampler2DArrayShadow, 130, 300) - T(samplerCubeArrayShadow, 400, 999) + T(samplerCubeArrayShadow, 400, 320) T(sampler2DRectShadow, 140, 999) T(struct_gl_DepthRangeParameters, 110, 100) @@ -225,7 +225,7 @@ static const struct builtin_type_versions { T(imageBuffer, 420, 320) T(image1DArray, 420, 999) T(image2DArray, 420, 310) - T(imageCubeArray, 420, 999) + T(imageCubeArray, 420, 320) T(image2DMS, 420, 999) T(image2DMSArray, 420, 999) T(iimage1D, 420, 999) @@ -236,7 +236,7 @@ static const struct builtin_type_versions { T(iimageBuffer, 420, 320) T(iimage1DArray, 420, 999) T(iimage2DArray, 420, 310) - T(iimageCubeArray, 420, 999) + T(iimageCubeArray, 420, 320) T(iimage2DMS, 420, 999) T(iimage2DMSArray, 420, 999) T(uimage1D, 420, 999) @@ -247,7 +247,7 @@ static const struct builtin_type_versions { T(uimageBuffer, 420, 320) T(uimage1DArray, 420, 999) T(uimage2DArray, 420, 310) - T(uimageCubeArray, 420, 999) + T(uimageCubeArray, 420, 320) T(uimage2DMS, 420, 999) T(uimage2DMSArray, 420, 999) @@ -298,7 +298,8 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) * by the version-based loop, but attempting to add them a second time * is harmless. */ - if (state->ARB_texture_cube_map_array_enable) { + if (state->ARB_texture_cube_map_array_enable || + state->OES_texture_cube_map_array_enable) { add_type(symbols, glsl_type::samplerCubeArray_type); add_type(symbols, glsl_type::samplerCubeArrayShadow_type); add_type(symbols, glsl_type::isamplerCubeArray_type); @@ -337,6 +338,13 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::sampler3D_type); } + if (state->ARB_shader_image_load_store_enable || + state->OES_texture_cube_map_array_enable) { + add_type(symbols, glsl_type::imageCubeArray_type); + add_type(symbols, glsl_type::iimageCubeArray_type); + add_type(symbols, glsl_type::uimageCubeArray_type); + } + if (state->ARB_shader_image_load_store_enable) { add_type(symbols, glsl_type::image1D_type); add_type(symbols, glsl_type::image2D_type); @@ -346,7 +354,6 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::imageBuffer_type); add_type(symbols, glsl_type::image1DArray_type); add_type(symbols, glsl_type::image2DArray_type); - add_type(symbols, glsl_type::imageCubeArray_type); add_type(symbols, glsl_type::image2DMS_type); add_type(symbols, glsl_type::image2DMSArray_type); add_type(symbols, glsl_type::iimage1D_type); @@ -357,7 +364,6 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::iimageBuffer_type); add_type(symbols, glsl_type::iimage1DArray_type); add_type(symbols, glsl_type::iimage2DArray_type); - add_type(symbols, glsl_type::iimageCubeArray_type); add_type(symbols, glsl_type::iimage2DMS_type); add_type(symbols, glsl_type::iimage2DMSArray_type); add_type(symbols, glsl_type::uimage1D_type); @@ -368,7 +374,6 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::uimageBuffer_type); add_type(symbols, glsl_type::uimage1DArray_type); add_type(symbols, glsl_type::uimage2DArray_type); - add_type(symbols, glsl_type::uimageCubeArray_type); add_type(symbols, glsl_type::uimage2DMS_type); add_type(symbols, glsl_type::uimage2DMSArray_type); } diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll index ad95f0298f5..2ed11ef8707 100644 --- a/src/compiler/glsl/glsl_lexer.ll +++ b/src/compiler/glsl/glsl_lexer.ll @@ -348,10 +348,10 @@ isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_mul usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY); /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */ -samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY); -isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY); -usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY); -samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW); +samplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable, SAMPLERCUBEARRAY); +isamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable, ISAMPLERCUBEARRAY); +usamplerCubeArray KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable, USAMPLERCUBEARRAY); +samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW); samplerExternalOES { if (yyextra->OES_EGL_image_external_enable) @@ -372,7 +372,7 @@ imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IMAGEBUFFER); image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY); image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY); -imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY); +imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable, IMAGECUBEARRAY); image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS); image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY); iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D); @@ -383,7 +383,7 @@ iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, IIMAGEBUFFER); iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY); iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY); -iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY); +iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable, IIMAGECUBEARRAY); iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS); iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY); uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D); @@ -394,7 +394,7 @@ uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_l uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, UIMAGEBUFFER); uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY); uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY); -uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY); +uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable, UIMAGECUBEARRAY); uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS); uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY); image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW); diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index b5c5fdc574c..80f37f34f2d 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -640,6 +640,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(OES_tessellation_shader), EXT(OES_texture_3D), EXT(OES_texture_buffer), + EXT(OES_texture_cube_map_array), EXT(OES_texture_storage_multisample_2d_array), /* All other extensions go here, sorted alphabetically. diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 82ce6a78164..63a8a676b7d 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -320,7 +320,8 @@ struct _mesa_glsl_parse_state { bool has_texture_cube_map_array() const { return ARB_texture_cube_map_array_enable || - is_version(400, 0); + OES_texture_cube_map_array_enable || + is_version(400, 320); } void process_version_directive(YYLTYPE *locp, int version, @@ -688,6 +689,8 @@ struct _mesa_glsl_parse_state { bool OES_texture_3D_warn; bool OES_texture_buffer_enable; bool OES_texture_buffer_warn; + bool OES_texture_cube_map_array_enable; + bool OES_texture_cube_map_array_warn; bool OES_texture_storage_multisample_2d_array_enable; bool OES_texture_storage_multisample_2d_array_warn; |