diff options
author | Timothy Arceri <[email protected]> | 2016-06-09 13:43:23 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-12 21:56:28 +1000 |
commit | ad3def919e8bdb4f01db0f06d54961175a1910c4 (patch) | |
tree | 6e4677fe46374bc9e7f6d2202cda2c883d35195a /src/compiler | |
parent | 0fb85ac08d61d365e67c8f79d6955e9f89543560 (diff) |
glsl: fix max varyings count for ARB_enhanced_layouts
Since this extension allows more than one varying to share a single
location we can't just count the number of slots a varying takes and
add it to the total.
Instead we now reuse the reserved varyings bitfield to determine how
many slots are reserved for explicit locations instead.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 25 | ||||
-rw-r--r-- | src/compiler/glsl/link_varyings.h | 12 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 26 |
3 files changed, 43 insertions, 20 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 67534a6ca82..230c11fc87b 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1937,7 +1937,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) * 64 bit map. Per-vertex and per-patch both have separate location domains * with a max of MAX_VARYING. */ -static uint64_t +uint64_t reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) { assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); @@ -1999,7 +1999,8 @@ assign_varying_locations(struct gl_context *ctx, struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer, unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) + tfeedback_decl *tfeedback_decls, + const uint64_t reserved_slots) { /* Tessellation shaders treat inputs and outputs as shared memory and can * access inputs and outputs of other invocations. @@ -2177,10 +2178,6 @@ assign_varying_locations(struct gl_context *ctx, } } - const uint64_t reserved_slots = - reserved_varying_slot(producer, ir_var_shader_out) | - reserved_varying_slot(consumer, ir_var_shader_in); - const unsigned slots_used = matches.assign_locations(prog, reserved_slots); matches.store_locations(); @@ -2263,14 +2260,16 @@ assign_varying_locations(struct gl_context *ctx, bool check_against_output_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *producer) + gl_shader *producer, + unsigned num_explicit_locations) { - unsigned output_vectors = 0; + unsigned output_vectors = num_explicit_locations; foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *const var = node->as_variable(); - if (var && var->data.mode == ir_var_shader_out && + if (var && !var->data.explicit_location && + var->data.mode == ir_var_shader_out && var_counts_against_varying_limit(producer->Stage, var)) { /* outputs for fragment shader can't be doubles */ output_vectors += var->type->count_attribute_slots(false); @@ -2305,14 +2304,16 @@ check_against_output_limit(struct gl_context *ctx, bool check_against_input_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *consumer) + gl_shader *consumer, + unsigned num_explicit_locations) { - unsigned input_vectors = 0; + unsigned input_vectors = num_explicit_locations; foreach_in_list(ir_instruction, node, consumer->ir) { ir_variable *const var = node->as_variable(); - if (var && var->data.mode == ir_var_shader_in && + if (var && !var->data.explicit_location && + var->data.mode == ir_var_shader_in && var_counts_against_varying_limit(consumer->Stage, var)) { /* vertex inputs aren't varying counted */ input_vectors += var->type->count_attribute_slots(false); diff --git a/src/compiler/glsl/link_varyings.h b/src/compiler/glsl/link_varyings.h index 2126a5c6d98..39e907039a6 100644 --- a/src/compiler/glsl/link_varyings.h +++ b/src/compiler/glsl/link_varyings.h @@ -320,16 +320,22 @@ assign_varying_locations(struct gl_context *ctx, struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer, unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls); + tfeedback_decl *tfeedback_decls, + const uint64_t reserved_slots); + +uint64_t +reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode); bool check_against_output_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *producer); + gl_shader *producer, + unsigned num_explicit_locations); bool check_against_input_limit(struct gl_context *ctx, struct gl_shader_program *prog, - gl_shader *consumer); + gl_shader *consumer, + unsigned num_explicit_locations); #endif /* GLSL_LINK_VARYINGS_H */ diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4ddd46e3a80..1c27854eb7a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4850,9 +4850,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) */ if (last < MESA_SHADER_FRAGMENT && (num_tfeedback_decls != 0 || prog->SeparateShader)) { + const uint64_t reserved_out_slots = + reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out); if (!assign_varying_locations(ctx, mem_ctx, prog, prog->_LinkedShaders[last], NULL, - num_tfeedback_decls, tfeedback_decls)) + num_tfeedback_decls, tfeedback_decls, + reserved_out_slots)) goto done; } @@ -4870,6 +4873,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) gl_shader *const sh = prog->_LinkedShaders[last]; if (prog->SeparateShader) { + const uint64_t reserved_slots = + reserved_varying_slot(sh, ir_var_shader_in); + /* Assign input locations for SSO, output locations are already * assigned. */ @@ -4877,7 +4883,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) NULL /* producer */, sh /* consumer */, 0 /* num_tfeedback_decls */, - NULL /* tfeedback_decls */)) + NULL /* tfeedback_decls */, + reserved_slots)) goto done; } @@ -4898,9 +4905,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) gl_shader *const sh_i = prog->_LinkedShaders[i]; gl_shader *const sh_next = prog->_LinkedShaders[next]; + const uint64_t reserved_out_slots = + reserved_varying_slot(sh_i, ir_var_shader_out); + const uint64_t reserved_in_slots = + reserved_varying_slot(sh_next, ir_var_shader_in); + if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0, - tfeedback_decls)) + tfeedback_decls, + reserved_out_slots | reserved_in_slots)) goto done; do_dead_builtin_varyings(ctx, sh_i, sh_next, @@ -4909,11 +4922,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* This must be done after all dead varyings are eliminated. */ if (sh_i != NULL) { - if (!check_against_output_limit(ctx, prog, sh_i)) { + unsigned slots_used = _mesa_bitcount_64(reserved_out_slots); + if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) { goto done; } } - if (!check_against_input_limit(ctx, prog, sh_next)) + + unsigned slots_used = _mesa_bitcount_64(reserved_in_slots); + if (!check_against_input_limit(ctx, prog, sh_next, slots_used)) goto done; next = i; |