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author | Dave Airlie <[email protected]> | 2016-05-25 06:03:24 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-06-02 07:09:21 +1000 |
commit | 8d4f4adfbd5b2f23cb2a6a1f77f79a23d3f2b035 (patch) | |
tree | d8bd3581ce8e34ecdcdb738221e9dea9a13dce54 /src/compiler | |
parent | c7877b9dab822a9f33aa351cff2ce849a3f2fa32 (diff) |
glsl/distance: make sure we use clip dist varying slot for lowered var.
When lowering, we always want to use the clip dist varying.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/lower_distance.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp index 49a71c2cedd..c2158f24f39 100644 --- a/src/compiler/glsl/lower_distance.cpp +++ b/src/compiler/glsl/lower_distance.cpp @@ -168,6 +168,7 @@ lower_distance_visitor::visit(ir_variable *ir) *new_var = ir->clone(ralloc_parent(ir), NULL); (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME); (*new_var)->data.max_array_access = new_size - 1; + (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0; if (!ir->type->fields.array->is_array()) { /* gl_ClipDistance (used for vertex, tessellation evaluation and |