diff options
author | Nicolai Hähnle <[email protected]> | 2017-05-14 20:03:10 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-06-13 09:35:40 +0200 |
commit | 835b1435f22dda28c6d9309eef13010f4db54381 (patch) | |
tree | facf533faa594b13ddca544a82b9f3e15bd791e3 /src/compiler | |
parent | 77ea2ada5ae4b72c43598f3faa518526cb36b822 (diff) |
glsl: stop considering unnamed and named structures equal
Previously, if an unnamed and a named struct contained the same fields,
they were considered the same type during linking of globals.
The discussion around commit e018ea81bf58 ("glsl: Structures must have
same name to be considered same type.") doesn't seem to have considered
this thoroughly, and I see no evidence that an unnamed struct should
ever be considered to be the same type as a named struct.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl_types.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 063d3f1edc2..188b72f345a 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -927,13 +927,9 @@ glsl_type::record_compare(const glsl_type *b, bool match_locations) const * type definitions, and field names to be considered the same type." * * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5). - * - * Note that we cannot force type name check when comparing unnamed - * structure types, these have a unique name assigned during parsing. */ - if (!this->is_anonymous() && !b->is_anonymous()) - if (strcmp(this->name, b->name) != 0) - return false; + if (strcmp(this->name, b->name) != 0) + return false; for (unsigned i = 0; i < this->length; i++) { if (this->fields.structure[i].type != b->fields.structure[i].type) |