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author | Eric Anholt <[email protected]> | 2016-11-10 17:47:34 -0800 |
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committer | Eric Anholt <[email protected]> | 2016-11-16 19:45:01 -0800 |
commit | 7f27ad55974d0bdac4c94a4523a4d42cc75334d5 (patch) | |
tree | 33ace14da8827227a06899a4e7f98a3aaabddd54 /src/compiler | |
parent | 45c022f2b06967196516f0616a9e4959ddcd14da (diff) |
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Multithreaded fragment shaders let us hide texturing latency by a
hyperthreading-style switch to another fragment shader. This gets us up
to 20% framerate improvements on glmark2 tests.
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions