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authorEric Anholt <[email protected]>2016-11-10 17:47:34 -0800
committerEric Anholt <[email protected]>2016-11-16 19:45:01 -0800
commit7f27ad55974d0bdac4c94a4523a4d42cc75334d5 (patch)
tree33ace14da8827227a06899a4e7f98a3aaabddd54 /src/compiler
parent45c022f2b06967196516f0616a9e4959ddcd14da (diff)
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Multithreaded fragment shaders let us hide texturing latency by a hyperthreading-style switch to another fragment shader. This gets us up to 20% framerate improvements on glmark2 tests.
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