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authorBrian Paul <[email protected]>2017-03-30 21:14:08 -0600
committerBrian Paul <[email protected]>2017-03-31 13:36:25 -0600
commit2936f5c37eba10d68ac27cd7b77a633a127a1688 (patch)
tree29178c054e8e489ba10f86f50291830a2c161c76 /src/compiler
parent15bb0511d663b5458105f8eb7a68d917d9612ac7 (diff)
glsl: use -O1 optimization for builtin_functions.cpp with MinGW
Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code with -O2 or -O3 causing a random driver crash when running programs that use GLSL. Most Mesa demos in the glsl/ directory trigger the bug, but not the fragcoord.c test. Use a #pragma to force -O1 for this file for later MinGW versions. Luckily, this is basically one-time setup code. I suspect the bug is related to the sheer size of this file. This should let us move to newer versions of MinGW-w64 for Mesa. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/builtin_functions.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 683217d7a35..b2fcdf37e07 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -53,6 +53,26 @@
* name and parameters.
*/
+
+/**
+ * Unfortunately, some versions of MinGW produce bad code if this file
+ * is compiled with -O2 or -O3. The resulting driver will crash in random
+ * places if the app uses GLSL.
+ * The work-around is to disable optimizations for just this file. Luckily,
+ * this code is basically just executed once.
+ *
+ * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
+ * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
+ * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
+ * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
+ */
+
+#if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
+#warning "disabling optimizations for this file to work around compiler bug"
+#pragma GCC optimize("O1")
+#endif
+
+
#include <stdarg.h>
#include <stdio.h>
#include "main/core.h" /* for struct gl_shader */