diff options
author | Timothy Arceri <[email protected]> | 2017-02-17 16:27:53 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-02-17 16:31:47 +1100 |
commit | 172c48cc15e2a7b42a7de8ff9164ad8733155667 (patch) | |
tree | 8ef8c1d04cdb80f53d08ef78f08207715d668aee /src/compiler | |
parent | a2bf0954fbe54d44ea8c33f71ef462dc7cda385e (diff) |
glsl: fix scons builds with shader cache
For now its disabled for scons so wrap glsl cache calls in a
define conditional.
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 72fea65a894..b6f8bc4212e 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4626,6 +4626,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) return; } +#ifdef ENABLE_SHADER_CACHE /* If transform feedback used on the program then compile all shaders. */ bool skip_cache = false; if (prog->TransformFeedback.NumVarying > 0) { @@ -4640,6 +4641,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (!skip_cache && shader_cache_read_program_metadata(ctx, prog)) return; +#endif void *mem_ctx = ralloc_context(NULL); // temporary linker context |