diff options
author | Dave Airlie <[email protected]> | 2016-06-09 07:50:43 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-06-09 09:17:24 +1000 |
commit | 15896a470b2b56cefc2a00ce458fd784ed42cee9 (patch) | |
tree | b80c0b035fd782eb5a6515e3269c2cec7a450ea0 /src/compiler | |
parent | 45c901f7a3a22898426a0c5dd4b39587a2432dd7 (diff) |
glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.
In the future int64 support will have the same requirements.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ir_set_program_inouts.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl_types.h | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index 183b13b82e3..1f9971dffc7 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -119,7 +119,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, /* double inputs read is only for vertex inputs */ if (stage == MESA_SHADER_VERTEX && - var->type->without_array()->is_dual_slot_double()) + var->type->without_array()->is_dual_slot()) prog->DoubleInputsRead |= bitfield; if (stage == MESA_SHADER_FRAGMENT) { @@ -306,7 +306,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var, /* double element width for double types that takes two slots */ if (this->shader_stage != MESA_SHADER_VERTEX || var->data.mode != ir_var_shader_in) { - if (type->without_array()->is_dual_slot_double()) + if (type->without_array()->is_dual_slot()) elem_width *= 2; } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 9e6559005d7..4ddd46e3a80 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2863,7 +2863,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * issue (3) of the GL_ARB_vertex_attrib_64bit behavior, this * is optional behavior, but it seems preferable. */ - if (var->type->without_array()->is_dual_slot_double()) + if (var->type->without_array()->is_dual_slot()) double_storage_locations |= (use_mask << attr); } @@ -2940,7 +2940,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, to_assign[i].var->data.is_unmatched_generic_inout = 0; used_locations |= (use_mask << location); - if (to_assign[i].var->type->without_array()->is_dual_slot_double()) + if (to_assign[i].var->type->without_array()->is_dual_slot()) double_storage_locations |= (use_mask << location); } diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 21021324786..c3a01854fc2 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -495,11 +495,11 @@ struct glsl_type { } /** - * Query whether a double takes two slots. + * Query whether a 64-bit type takes two slots. */ - bool is_dual_slot_double() const + bool is_dual_slot() const { - return base_type == GLSL_TYPE_DOUBLE && vector_elements > 2; + return is_64bit() && vector_elements > 2; } /** |