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authorJason Ekstrand <[email protected]>2017-03-17 16:16:06 -0700
committerJason Ekstrand <[email protected]>2017-04-04 18:33:52 -0700
commit060a6434eca9fb05ca2dfd612f8abd4786ee4549 (patch)
tree5252b43be7b5baaaf0ac13ecebb83b0400bb5511 /src/compiler
parent651ec926fc10258ddc567da44c231d5303b8740f (diff)
anv: Advertise larger heap sizes
Instead of just advertising the aperture size, we do something more intelligent. On systems with a full 48-bit PPGTT, we can address 100% of the available system RAM from the GPU. In order to keep clients from burning 100% of your available RAM for graphics resources, we have a nice little heuristic (which has received exactly zero tuning) to keep things under a reasonable level of control. Reviewed-by: Kristian H. Kristensen <[email protected]>
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