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author | Jason Ekstrand <[email protected]> | 2017-03-17 16:16:06 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-04-04 18:33:52 -0700 |
commit | 060a6434eca9fb05ca2dfd612f8abd4786ee4549 (patch) | |
tree | 5252b43be7b5baaaf0ac13ecebb83b0400bb5511 /src/compiler | |
parent | 651ec926fc10258ddc567da44c231d5303b8740f (diff) |
anv: Advertise larger heap sizes
Instead of just advertising the aperture size, we do something more
intelligent. On systems with a full 48-bit PPGTT, we can address 100%
of the available system RAM from the GPU. In order to keep clients from
burning 100% of your available RAM for graphics resources, we have a
nice little heuristic (which has received exactly zero tuning) to keep
things under a reasonable level of control.
Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions