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authorBrian Paul <[email protected]>2016-09-20 17:22:42 -0600
committerBrian Paul <[email protected]>2016-09-23 19:54:42 -0600
commitc0d7b6073d308101b4ffb59b588445e07dad7690 (patch)
treef680306eb5a58a97a82b9fa0133c45b4ee95f39d /src/compiler
parentf942a703406b5e08f18fe308d78ea91422b2e01c (diff)
svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible
When we create a depth/stencil texture, also check if we can render to it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing this for color textures (PIPE_BIND_RENDER_TARGET). Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/compiler')
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