diff options
author | Kenneth Graunke <[email protected]> | 2016-09-24 17:59:55 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-01-07 22:22:28 -0800 |
commit | a4fd84ef5f247f50a3683ecdf7f9d801a6e3cf15 (patch) | |
tree | dcf2a26e9a8cde7d6bc77fee2aaf8b655fe11adc /src/compiler | |
parent | 9bb89175e6487186389b69e8ee0b587d38ed8015 (diff) |
mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver.
v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser.yy | 8 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 6 | ||||
-rw-r--r-- | src/compiler/shader_enums.h | 8 | ||||
-rw-r--r-- | src/compiler/shader_info.h | 2 |
6 files changed, 18 insertions, 10 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index 0e32c36528e..e3f629e3419 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -704,7 +704,7 @@ struct ast_type_qualifier { ast_layout_expression *local_size[3]; /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */ - GLenum vertex_spacing; + enum gl_tess_spacing vertex_spacing; /** Tessellation evaluation shader: vertex ordering (CW or CCW) */ GLenum ordering; diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index e3893d5ec3b..519e35b6d53 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1463,11 +1463,11 @@ layout_qualifier_id: if (!$$.flags.i) { static const struct { const char *s; - GLenum e; + enum gl_tess_spacing e; } map[] = { - { "equal_spacing", GL_EQUAL }, - { "fractional_odd_spacing", GL_FRACTIONAL_ODD }, - { "fractional_even_spacing", GL_FRACTIONAL_EVEN }, + { "equal_spacing", TESS_SPACING_EQUAL }, + { "fractional_odd_spacing", TESS_SPACING_FRACTIONAL_ODD }, + { "fractional_even_spacing", TESS_SPACING_FRACTIONAL_EVEN }, }; for (unsigned i = 0; i < ARRAY_SIZE(map); i++) { if (match_layout_qualifier($1, map[i].s, state) == 0) { diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index e97cbf4b826..1b84876079d 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1732,7 +1732,7 @@ set_shader_inout_layout(struct gl_shader *shader, if (state->in_qualifier->flags.q.prim_type) shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; - shader->info.TessEval.Spacing = 0; + shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; if (state->in_qualifier->flags.q.vertex_spacing) shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d4a484fdea0..bf902bd862a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1721,7 +1721,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, unsigned num_shaders) { linked_shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; - linked_shader->info.TessEval.Spacing = 0; + linked_shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; linked_shader->info.TessEval.VertexOrder = 0; linked_shader->info.TessEval.PointMode = -1; @@ -1804,8 +1804,8 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, return; } - if (linked_shader->info.TessEval.Spacing == 0) - linked_shader->info.TessEval.Spacing = GL_EQUAL; + if (linked_shader->info.TessEval.Spacing == TESS_SPACING_UNSPECIFIED) + linked_shader->info.TessEval.Spacing = TESS_SPACING_EQUAL; if (linked_shader->info.TessEval.VertexOrder == 0) linked_shader->info.TessEval.VertexOrder = GL_CCW; diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index bb9f53d2e17..98565c80cb8 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -591,6 +591,14 @@ enum gl_advanced_blend_mode BLEND_ALL = 0x7fff, }; +enum gl_tess_spacing +{ + TESS_SPACING_UNSPECIFIED, + TESS_SPACING_EQUAL, + TESS_SPACING_FRACTIONAL_ODD, + TESS_SPACING_FRACTIONAL_EVEN, +}; + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 24b1291f2f5..1dd687e9b89 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -149,7 +149,7 @@ typedef struct shader_info { struct { uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */ - uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */ + enum gl_tess_spacing spacing; /** Is the vertex order counterclockwise? */ bool ccw; bool point_mode; |