diff options
author | Ilia Mirkin <[email protected]> | 2016-07-01 19:10:36 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-07-05 21:22:01 -0400 |
commit | a37e46323c7e18bec4160f2f66847c10b7041dc1 (patch) | |
tree | 9a7a853cfded640ae27bcedefb1a60aafa76724d /src/compiler | |
parent | 795d8dff89c7e6841f61e3b9851de95765f4d001 (diff) |
glsl: don't try to lower non-gl builtins as if they were gl_FragData
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/opt_dead_builtin_varyings.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp index 7feea3ba18b..a28887f7cff 100644 --- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp +++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp @@ -85,7 +85,8 @@ public: { ir_variable *var = ir->variable_referenced(); - if (!var || var->data.mode != this->mode || !var->type->is_array()) + if (!var || var->data.mode != this->mode || !var->type->is_array() || + !is_gl_identifier(var->name)) return visit_continue; /* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */ |