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authorKenneth Graunke <[email protected]>2016-03-01 17:41:02 -0800
committerTimothy Arceri <[email protected]>2016-11-11 09:17:07 +1100
commit53d1f4251f58bd858a4fdf3a7564dd16f90165d4 (patch)
tree8f1335c235f6d1e596dc9cd88044c127bc7e3645 /src/compiler
parentcd52b4fb161bf038b5279144c7f6d8d84729a940 (diff)
mesa/compiler: move MAX_VARYING to shader_enums.h
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/shader_enums.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 74055dfa4c5..bb9f53d2e17 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -172,6 +172,7 @@ const char *gl_vert_attrib_name(gl_vert_attrib attrib);
BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
/*@}*/
+#define MAX_VARYING 32 /**< number of float[4] vectors */
/**
* Indexes for vertex shader outputs, geometry shader inputs/outputs, and