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authorTimothy Arceri <[email protected]>2017-08-11 13:55:13 +1000
committerTimothy Arceri <[email protected]>2017-08-24 11:18:48 +1000
commit37d453b55a7b4c1b10d28dba4acfe12de4634bc8 (patch)
treeb81f110a9f8f5e666640bf25ec99400ef46ca7a1 /src/compiler
parent37eb67714e0092a5d80ec40d10ca1fe72fa64657 (diff)
glsl: stop adding pointers from gl_shader_variable to the cache
This is so we always create reproducible cache entries. Consistency is required for verification of any third party distributed shaders. Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/shader_cache.cpp40
1 files changed, 28 insertions, 12 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 1fd49b82e98..e004ed4f64d 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -878,6 +878,18 @@ write_shader_subroutine_index(struct blob *metadata,
}
static void
+get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
+ const gl_shader_variable *var)
+{
+ *s_var_size = sizeof(gl_shader_variable);
+ *s_var_ptrs =
+ sizeof(var->type) +
+ sizeof(var->interface_type) +
+ sizeof(var->outermost_struct_type) +
+ sizeof(var->name);
+}
+
+static void
write_program_resource_data(struct blob *metadata,
struct gl_shader_program *prog,
struct gl_program_resource *res)
@@ -888,16 +900,19 @@ write_program_resource_data(struct blob *metadata,
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT: {
const gl_shader_variable *var = (gl_shader_variable *)res->Data;
- blob_write_bytes(metadata, var, sizeof(gl_shader_variable));
+
encode_type_to_blob(metadata, var->type);
+ encode_type_to_blob(metadata, var->interface_type);
+ encode_type_to_blob(metadata, var->outermost_struct_type);
- if (var->interface_type)
- encode_type_to_blob(metadata, var->interface_type);
+ blob_write_string(metadata, var->name);
- if (var->outermost_struct_type)
- encode_type_to_blob(metadata, var->outermost_struct_type);
+ size_t s_var_size, s_var_ptrs;
+ get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
- blob_write_string(metadata, var->name);
+ /* Write gl_shader_variable skipping over the pointers */
+ blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
+ s_var_size - s_var_ptrs);
break;
}
case GL_UNIFORM_BLOCK:
@@ -988,16 +1003,17 @@ read_program_resource_data(struct blob_reader *metadata,
case GL_PROGRAM_OUTPUT: {
gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
- blob_copy_bytes(metadata, (uint8_t *) var, sizeof(gl_shader_variable));
var->type = decode_type_from_blob(metadata);
+ var->interface_type = decode_type_from_blob(metadata);
+ var->outermost_struct_type = decode_type_from_blob(metadata);
- if (var->interface_type)
- var->interface_type = decode_type_from_blob(metadata);
+ var->name = ralloc_strdup(prog, blob_read_string(metadata));
- if (var->outermost_struct_type)
- var->outermost_struct_type = decode_type_from_blob(metadata);
+ size_t s_var_size, s_var_ptrs;
+ get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
- var->name = ralloc_strdup(prog, blob_read_string(metadata));
+ blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
+ s_var_size - s_var_ptrs);
res->Data = var;
break;