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author | Kenneth Graunke <[email protected]> | 2016-06-28 09:02:42 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-08-25 19:22:10 -0700 |
commit | e299661166a77c3cfc8a59c874bdb1e2179aa160 (patch) | |
tree | b3a5181aba218d4c5d611d13297eacde693cce8a /src/compiler | |
parent | acf57fcf7ff7e60c3550da7b6dda7ad8b69195bd (diff) |
compiler: Add a new STATE_VAR_ADVANCED_BLENDING_MODE built-in uniform.
This will be used for emulating GL_KHR_advanced_blend_equation features
in shader code. We'll pass in the blending mode that's in use, and use
that in (effectively) a switch statement in the shader.
v2: Use the new _AdvancedBlendMode field.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions