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authorIan Romanick <[email protected]>2016-05-19 10:25:47 -0700
committerIan Romanick <[email protected]>2016-05-26 16:19:16 -0700
commitcfff74629765d1d06313705f5ca80138c2182ef0 (patch)
tree963623ec982596422d5c2065aa99f6c66c6548fb /src/compiler
parent15e553daf0cd5fe70994b6ac5377ff11002357a3 (diff)
mesa: Track the additional data in gl_shader_variable
The interface type, interpolation mode, precision, the type of the outermost structure, and whether or not the variable has an explicit location will be used for SSO validation on OpenGL ES. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/linker.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 8e6455310bb..1d5552915ca 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3660,7 +3660,8 @@ static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in,
const char *name, const glsl_type *type,
- bool use_implicit_location, int location)
+ bool use_implicit_location, int location,
+ const glsl_type *outermost_struct_type)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@@ -3703,10 +3704,15 @@ create_shader_variable(struct gl_shader_program *shProg,
}
out->type = type;
+ out->outermost_struct_type = outermost_struct_type;
+ out->interface_type = in->get_interface_type();
out->component = in->data.location_frac;
out->index = in->data.index;
out->patch = in->data.patch;
out->mode = in->data.mode;
+ out->interpolation = in->data.interpolation;
+ out->explicit_location = in->data.explicit_location;
+ out->precision = in->data.precision;
return out;
}
@@ -3715,7 +3721,8 @@ static bool
add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
GLenum programInterface, ir_variable *var,
const char *name, const glsl_type *type,
- bool use_implicit_location, int location)
+ bool use_implicit_location, int location,
+ const glsl_type *outermost_struct_type = NULL)
{
const bool is_vertex_input =
programInterface == GL_PROGRAM_INPUT &&
@@ -3732,13 +3739,17 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
* structure member to enumerate is itself a structure or array,
* these enumeration rules are applied recursively."
*/
+ if (outermost_struct_type == NULL)
+ outermost_struct_type = type;
+
unsigned field_location = location;
for (unsigned i = 0; i < type->length; i++) {
const struct glsl_struct_field *field = &type->fields.structure[i];
char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name);
if (!add_shader_variable(shProg, stage_mask, programInterface,
var, field_name, field->type,
- use_implicit_location, field_location))
+ use_implicit_location, field_location,
+ outermost_struct_type))
return false;
field_location +=
@@ -3772,7 +3783,8 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
*/
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, prefixed_name, type,
- use_implicit_location, location);
+ use_implicit_location, location,
+ outermost_struct_type);
if (!sha_v)
return false;