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authorKarol Herbst <[email protected]>2018-11-06 12:06:08 +0100
committerKarol Herbst <[email protected]>2019-03-19 04:08:07 +0000
commitc95afe56a8033a87dca71cc93191d448c2981cf7 (patch)
tree84c5379abbcbdfb5fd520e0500726b4c205e3cfa /src/compiler
parent0ccdf23a57ed8f2a8763f4187b440720fa912937 (diff)
nir/spirv: handle kernel function parameters
the idea here is to generate an entry point stub function wrapping around the actual kernel function and turn all parameters into shader inputs with byte addressing instead of vec4. This gives us several advantages: 1. calling kernel functions doesn't differ from calling any other function 2. CL inputs match uniforms in most ways and we can just take advantage of most of nir_lower_io v2: move code into a seperate function v3: verify the entry point got a name fix minor typo v4: make vtn_emit_kernel_entry_point_wrapper take the old entry point as an arg Signed-off-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/spirv/spirv_to_nir.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 5becd3418da..df5bba2c2a0 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -4453,6 +4453,68 @@ vtn_create_builder(const uint32_t *words, size_t word_count,
return NULL;
}
+static nir_function *
+vtn_emit_kernel_entry_point_wrapper(struct vtn_builder *b,
+ const nir_function *entry_point)
+{
+ vtn_assert(entry_point == b->entry_point->func->impl->function);
+ vtn_fail_if(!entry_point->name, "entry points are required to have a name");
+ const char *func_name =
+ ralloc_asprintf(b->shader, "__wrapped_%s", entry_point->name);
+
+ /* we shouldn't have any inputs yet */
+ vtn_assert(!entry_point->shader->num_inputs);
+ vtn_assert(b->shader->info.stage == MESA_SHADER_KERNEL);
+
+ nir_function *main_entry_point = nir_function_create(b->shader, func_name);
+ main_entry_point->impl = nir_function_impl_create(main_entry_point);
+ nir_builder_init(&b->nb, main_entry_point->impl);
+ b->nb.cursor = nir_after_cf_list(&main_entry_point->impl->body);
+ b->func_param_idx = 0;
+
+ nir_call_instr *call = nir_call_instr_create(b->nb.shader, entry_point);
+
+ for (unsigned i = 0; i < entry_point->num_params; ++i) {
+ struct vtn_type *param_type = b->entry_point->func->type->params[i];
+
+ /* consider all pointers to function memory to be parameters passed
+ * by value
+ */
+ bool is_by_val = param_type->base_type == vtn_base_type_pointer &&
+ param_type->storage_class == SpvStorageClassFunction;
+
+ /* input variable */
+ nir_variable *in_var = rzalloc(b->nb.shader, nir_variable);
+ in_var->data.mode = nir_var_shader_in;
+ in_var->data.read_only = true;
+ in_var->data.location = i;
+
+ if (is_by_val)
+ in_var->type = param_type->deref->type;
+ else
+ in_var->type = param_type->type;
+
+ nir_shader_add_variable(b->nb.shader, in_var);
+ b->nb.shader->num_inputs++;
+
+ /* we have to copy the entire variable into function memory */
+ if (is_by_val) {
+ nir_variable *copy_var =
+ nir_local_variable_create(main_entry_point->impl, in_var->type,
+ "copy_in");
+ nir_copy_var(&b->nb, copy_var, in_var);
+ call->params[i] =
+ nir_src_for_ssa(&nir_build_deref_var(&b->nb, copy_var)->dest.ssa);
+ } else {
+ call->params[i] = nir_src_for_ssa(nir_load_var(&b->nb, in_var));
+ }
+ }
+
+ nir_builder_instr_insert(&b->nb, &call->instr);
+
+ return main_entry_point;
+}
+
nir_function *
spirv_to_nir(const uint32_t *words, size_t word_count,
struct nir_spirv_specialization *spec, unsigned num_spec,
@@ -4542,6 +4604,10 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
nir_function *entry_point = b->entry_point->func->impl->function;
vtn_assert(entry_point);
+ /* post process entry_points with input params */
+ if (entry_point->num_params && b->shader->info.stage == MESA_SHADER_KERNEL)
+ entry_point = vtn_emit_kernel_entry_point_wrapper(b, entry_point);
+
entry_point->is_entrypoint = true;
/* When multiple shader stages exist in the same SPIR-V module, we