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authorAndres Gomez <[email protected]>2018-12-20 03:09:57 +0200
committerAndres Gomez <[email protected]>2019-03-19 17:23:27 +0200
commita96093136bddfe17661f1de54228fe4b5618ba8a (patch)
treed4ae7d489546531c7037ec7ea0410803480547eb /src/compiler
parentcbfe31ccbe3eafcb5aeb74457e3b67641fd54ae1 (diff)
glsl: correctly validate component layout qualifier for dvec{3,4}
From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec: " A dvec3 or dvec4 can only be declared without specifying a component." Therefore, using the "component" qualifier with a dvec3 or dvec4 should result in a compiling error. v2: enhance the error message (Timothy). Fixes: 94438578d21 ("glsl: validate and store component layout qualifier in GLSL IR") Cc: Timothy Arceri <[email protected]> Cc: Kenneth Graunke <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index feea92258d3..3875fa1e384 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3696,6 +3696,10 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
"cannot be applied to a matrix, a structure, "
"a block, or an array containing any of "
"these.");
+ } else if (components > 4 && type->is_64bit()) {
+ _mesa_glsl_error(loc, state, "component layout qualifier "
+ "cannot be applied to dvec%u.",
+ components / 2);
} else if (qual_component != 0 &&
(qual_component + components - 1) > 3) {
_mesa_glsl_error(loc, state, "component overflow (%u > 3)",