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authorTimothy Arceri <[email protected]>2016-10-19 11:53:33 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit9045ddcfe4ed2ecc6220db69dc33d6049956b99b (patch)
tree9996fba8e597b70dc95fee360d4fe74911d16b15 /src/compiler
parent8d7b25ee5825ab9a528cb475b1cc0a0bd9d00227 (diff)
mesa: set gs shader_info metadata directly
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/shader_info.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index fc4484adfd5..22ea3a61698 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -40,16 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
- case MESA_SHADER_GEOMETRY:
- info->gs.vertices_in = shader_prog->Geom.VerticesIn;
- info->gs.output_primitive = sh->info.Geom.OutputType;
- info->gs.input_primitive = sh->info.Geom.InputType;
- info->gs.vertices_out = sh->info.Geom.VerticesOut;
- info->gs.invocations = sh->info.Geom.Invocations;
- info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
- info->gs.uses_streams = shader_prog->Geom.UsesStreams;
- break;
-
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;