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authorRhys Perry <[email protected]>2019-11-14 15:31:52 +0000
committerRhys Perry <[email protected]>2019-12-02 17:45:01 +0000
commit5404b7aaa36fad18df19e12abcc8af69014e74c2 (patch)
tree6338219f12a599931a86e22f8289162e54318242 /src/compiler
parent01cacdb71ee45067dd8fa48298530bd8a05c53d0 (diff)
nir/lower_io_to_vector: don't create arrays when not needed
Some backends require that there are no array varyings. If there were no arrays in the input shader, the pass shouldn't have to create new ones. Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2103 Fixes: bcd14756eec ('nir/lower_io_to_vector: add flat mode') Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_lower_io_to_vector.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/compiler/nir/nir_lower_io_to_vector.c b/src/compiler/nir/nir_lower_io_to_vector.c
index 0ef40216da6..82c4bdf8749 100644
--- a/src/compiler/nir/nir_lower_io_to_vector.c
+++ b/src/compiler/nir/nir_lower_io_to_vector.c
@@ -184,7 +184,10 @@ get_flat_type(const nir_shader *shader, nir_variable *old_vars[MAX_SLOTS][4],
if (num_vars <= 1)
return NULL;
- return glsl_array_type(glsl_vector_type(base, 4), slots, 0);
+ if (slots == 1)
+ return glsl_vector_type(base, 4);
+ else
+ return glsl_array_type(glsl_vector_type(base, 4), slots, 0);
}
static bool
@@ -340,6 +343,9 @@ build_array_deref_of_new_var_flat(nir_shader *shader,
deref = nir_build_deref_array(b, deref, index);
}
+ if (!glsl_type_is_array(deref->type))
+ return deref;
+
bool vs_in = shader->info.stage == MESA_SHADER_VERTEX &&
new_var->data.mode == nir_var_shader_in;
return nir_build_deref_array(