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author | Erik Faye-Lund <[email protected]> | 2019-07-15 14:44:48 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2019-10-17 09:26:25 +0200 |
commit | 26c6640835936a77d87030ce8e90f9b9f5be783e (patch) | |
tree | adeab5e561f40a869c11090d1e786c05a79638e1 /src/compiler | |
parent | 4857d695f5827cbdfb406a55c2d5d75f7fd8cee9 (diff) |
gallium/u_blitter: set a more sane viewport-state
This actually corresponds to legal GL depth-ranges, because depth-clear
values are always in the 0..1 range in OpenGL.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions