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authorErik Faye-Lund <[email protected]>2019-07-15 14:44:48 +0200
committerErik Faye-Lund <[email protected]>2019-10-17 09:26:25 +0200
commit26c6640835936a77d87030ce8e90f9b9f5be783e (patch)
treeadeab5e561f40a869c11090d1e786c05a79638e1 /src/compiler
parent4857d695f5827cbdfb406a55c2d5d75f7fd8cee9 (diff)
gallium/u_blitter: set a more sane viewport-state
This actually corresponds to legal GL depth-ranges, because depth-clear values are always in the 0..1 range in OpenGL. Reviewed-by: Marek Olšák <[email protected]>
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