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authorSamuel Pitoiset <[email protected]>2018-09-10 21:59:31 +0200
committerJason Ekstrand <[email protected]>2019-01-22 10:42:56 -0600
commitb2bbd978d0b1c85919c6f3b5f631b3c6cbaaaf8a (patch)
tree258f9f53e9c0f392ea77589090ce310b50e41ccc /src/compiler
parent9f4e0aa7c1f9d71e6716295a1ee5b78e70ed6f37 (diff)
nir: fix lowering arrays to elements for XFB outputs
If we have a transform feedback output like: float[2] x2_out (VARYING_SLOT_VAR1.x, 0, 0) which is lowered by nir_lower_io_arrays_to_elements to, float x2_out (VARYING_SLOT_VAR1.x, 0, 0) float x2_out@5 (VARYING_SLOT_VAR2.x, 0, 0) We have to update the destination offset to avoid overwriting the same value. v2 (Jason Ekstrand): - Compute the correct offsets for arrays of vectors and/or doubles Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_lower_io_arrays_to_elements.c13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
index 9051d397fbc..73b6810b763 100644
--- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c
+++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
@@ -34,7 +34,8 @@
static unsigned
get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
- unsigned *element_index, nir_ssa_def **vertex_index)
+ unsigned *element_index, unsigned *xfb_offset,
+ nir_ssa_def **vertex_index)
{
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
@@ -51,6 +52,7 @@ get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
}
unsigned offset = 0;
+ *xfb_offset = 0;
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_array) {
/* must not be indirect dereference */
@@ -59,6 +61,8 @@ get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
unsigned size = glsl_count_attribute_slots((*p)->type, false);
offset += size * index;
+ xfb_offset += index * glsl_get_component_slots((*p)->type) * 4;
+
unsigned num_elements = glsl_type_is_array((*p)->type) ?
glsl_get_aoa_size((*p)->type) : 1;
@@ -116,14 +120,19 @@ lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
nir_ssa_def *vertex_index = NULL;
unsigned elements_index = 0;
+ unsigned xfb_offset = 0;
unsigned io_offset = get_io_offset(b, nir_src_as_deref(intr->src[0]),
- var, &elements_index, &vertex_index);
+ var, &elements_index, &xfb_offset,
+ &vertex_index);
nir_variable *element = elements[elements_index];
if (!element) {
element = nir_variable_clone(var, b->shader);
element->data.location = var->data.location + io_offset;
+ if (var->data.explicit_offset)
+ element->data.offset = var->data.offset + xfb_offset;
+
const struct glsl_type *type = glsl_without_array(element->type);
/* This pass also splits matrices so we need give them a new type. */