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author | Ilia Mirkin <[email protected]> | 2016-11-09 17:16:36 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-22 20:27:20 -0500 |
commit | 7cfb364b1a373bce6b0b273556953fbb78c139e9 (patch) | |
tree | e05dc9618e147c13553360900bdef49ea069a8c2 /src/compiler | |
parent | 5d2b5996e1e85e3b4c167570f1eecb5a131d5837 (diff) |
swr: rework resource layout and surface setup
This is a bit of a mega-commit, but unfortunately there's no great way
to break this up since a lot of different pieces have to match up. Here
we do the following:
- change surface layout to match swr's Load/StoreTile expectations
- fix sampler settings to respect all sampler view parameters
- fix stencil sampling to read from secondary resource
- respect pipe surface format, level, and layer settings
- fix resource map/unmap based on the new layout logic
- fix resource map/unmap to copy proper parts of stencil values in and
out of the matching depth texture
These fix a massive quantity of piglits, including all the
tex-miplevel-selection ones.
Note that the swr native miptree layout isn't extremely space-efficient,
and we end up using it for all textures, not just the renderable ones. A
back-of-the-envelope calculation suggests about 10%-25% increased memory
usage for miptrees, depending on the number of LODs. Single-LOD textures
should be unaffected.
There are a handful of regressions as a result of this change:
- Some textureGrad tests, these failures match llvmpipe. (There are
debug settings allowing improved gallivm sampling accurancy.)
- Some layered clearing tests as swr doesn't currently support that. It
was getting lucky before because enough other things were broken.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/compiler')
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