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authorIago Toral Quiroga <[email protected]>2019-07-16 09:44:52 +0200
committerIago Toral Quiroga <[email protected]>2019-07-18 08:59:35 +0200
commit50016d77184dd12dc36efdc60a64759f66319ed5 (patch)
treeaa840a48ef5a83dbce0671e8d7f88ea2a1baea66 /src/compiler
parentba520b00c4e0c8b403a20dd6a8978110e2423940 (diff)
nir: add a V3D-specific intrinsic for per-sample color writes
For per-sample color writes we need the output intrinsic to pack the sample index, which is not provided with regular store_output intrinsics unless we figured out a way to encode it into the base or the offset. v2: - Drop the writemask (Eric) Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_intrinsics.py9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index a37297ca440..0ae5c12a280 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -785,3 +785,12 @@ load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
# src[] = { render_target }
# BASE = sample index
load("tlb_color_v3d", 1, [BASE, COMPONENT], [])
+
+# V3D-specific instrinc for per-sample tile buffer color writes.
+#
+# The driver backend needs to identify per-sample color writes and emit
+# specific code for them.
+#
+# src[] = { value, render_target }
+# BASE = sample index
+store("tlb_sample_color_v3d", 2, [BASE, COMPONENT, TYPE], [])