diff options
author | Timothy Arceri <[email protected]> | 2020-03-24 14:17:35 +1100 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-04-21 01:57:34 +0000 |
commit | 0f79e0f7c62d4ac34e6a4a827b5433402cf7c223 (patch) | |
tree | 0e5783d8ef95e449caff55e9a33a1417f0441369 /src/compiler | |
parent | 954644022771f45b1e6f719cab399a949a3fbb22 (diff) |
glsl: fix gl_nir_set_uniform_initializers() for bindless textures
We need to skip opaque variables inside blocks, this is handled
elsewhere and will cause a crash here.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/gl_nir_link_uniform_initializers.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/glsl/gl_nir_link_uniform_initializers.c b/src/compiler/glsl/gl_nir_link_uniform_initializers.c index 752eedb63aa..fe01b5cb268 100644 --- a/src/compiler/glsl/gl_nir_link_uniform_initializers.c +++ b/src/compiler/glsl/gl_nir_link_uniform_initializers.c @@ -278,6 +278,12 @@ gl_nir_set_uniform_initializers(struct gl_context *ctx, var->type, var->constant_initializer); } else if (var->data.explicit_binding) { + + if (nir_variable_is_in_block(var)) { + /* This case is handled by link_uniform_blocks */ + continue; + } + const struct glsl_type *without_array = glsl_without_array(var->type); |