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authorMathias Fröhlich <[email protected]>2016-08-02 08:46:04 +0200
committerMathias Fröhlich <[email protected]>2016-08-09 21:20:46 +0200
commit027cbf00f248bda325521db8f56a3718898da46b (patch)
tree5e5cce2c268223053e4504f921c5143277f51b3c /src/compiler
parente4cb3af524cb02ec7cd23a64da033cfb7193a3cb (diff)
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
As requested with the initial creation of util/bitscan.h now move other bitscan related functions into util. v2: Split into two patches. Signed-off-by: Mathias Fröhlich <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 20302e399ac..d3cc5b44d64 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -146,7 +146,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info.label = ralloc_strdup(shader, shader_prog->Label);
- shader->info.num_textures = _mesa_fls(sh->Program->SamplersUsed);
+ shader->info.num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info.num_ubos = sh->NumUniformBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;
shader->info.num_ssbos = sh->NumShaderStorageBlocks;