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author | Samuel Pitoiset <[email protected]> | 2016-09-07 21:37:53 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-10-07 00:18:57 +0200 |
commit | 008e785f742078e17221ebea727a5a5ea7ee95ff (patch) | |
tree | 539b46df3e70ec514dd62cd4752935bf99755af1 /src/compiler | |
parent | dd2bda70022d6d80aee47cea718bab43e5586fe8 (diff) |
glsl: reject compute shaders with fixed and variable local size
The ARB_compute_variable_group_size specification explains that
when a compute shader includes both a fixed and a variable local
size, a compile-time error occurs.
v2: - update formatting spec quotations (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 2ad97d91f1a..8cdb9171515 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -8039,6 +8039,20 @@ ast_cs_input_layout::hir(exec_list *instructions, } } + /* The ARB_compute_variable_group_size spec says: + * + * If a compute shader including a *local_size_variable* qualifier also + * declares a fixed local group size using the *local_size_x*, + * *local_size_y*, or *local_size_z* qualifiers, a compile-time error + * results + */ + if (state->cs_input_local_size_variable_specified) { + _mesa_glsl_error(&loc, state, + "compute shader can't include both a variable and a " + "fixed local group size"); + return NULL; + } + state->cs_input_local_size_specified = true; for (int i = 0; i < 3; i++) state->cs_input_local_size[i] = qual_local_size[i]; |