diff options
author | Ian Romanick <[email protected]> | 2016-09-14 15:14:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-09-27 12:06:46 -0700 |
commit | afd99734db400ad5c0357735f239d45436809b7e (patch) | |
tree | b1196f1dcc1cedc3e55c38764aafdbdc3e2554b6 /src/compiler | |
parent | bacdd9ef4c00d49cda4f704eadbbd871bb467735 (diff) |
glsl: Update function parameter documentation for do_common_optimization
max_unroll_iterations was moved into options a long, long time ago.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index b108afd959b..5f3474e4fd3 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2012,10 +2012,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, * of unused uniforms from being removed. * The setting of this flag only matters if * \c linked is \c true. - * \param max_unroll_iterations Maximum number of loop iterations to be - * unrolled. Setting to 0 disables loop - * unrolling. * \param options The driver's preferred shader options. + * \param native_integers Selects optimizations that depend on the + * implementations supporting integers + * natively (as opposed to supporting + * integers in floating point registers). */ bool do_common_optimization(exec_list *ir, bool linked, |