diff options
author | Timothy Arceri <[email protected]> | 2016-10-27 14:47:09 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:52:24 +1100 |
commit | 9c2042f2ce4c6f8746153138692fb06954ec2ed7 (patch) | |
tree | bbd52b5069f6cc74567bb798fcc649fc9704e271 /src/compiler | |
parent | 6b82e957be216ab3c55e1567f8a1329432e61267 (diff) |
mesa/glsl: copy num_images to gl_program
We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 096ab4c5e2a..fef89f9272a 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -151,7 +151,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->num_ubos = sh->NumUniformBlocks; shader->info->num_abos = shader_prog->NumAtomicBuffers; shader->info->num_ssbos = sh->NumShaderStorageBlocks; - shader->info->num_images = sh->NumImages; shader->info->uses_clip_distance_out = sh->Program->ClipDistanceArraySize != 0; shader->info->separate_shader = shader_prog->SeparateShader; |