summaryrefslogtreecommitdiffstats
path: root/src/compiler
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2017-04-26 13:49:13 +0200
committerSamuel Pitoiset <[email protected]>2017-04-27 22:52:21 +0200
commit75a31a20af269c047661af33e28f793269537b79 (patch)
tree2bd78e1c3e7f0b2f649106eb0e6f62c909c3fc9d /src/compiler
parentb295a528362239e4500c89e94e0af0cc78b896c1 (diff)
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl_types.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 0480bef80ec..bf078ad6141 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
memset(& fields, 0, sizeof(fields));
- if (is_sampler()) {
- /* Samplers take no storage whatsoever. */
- matrix_columns = vector_elements = 0;
- } else {
- matrix_columns = vector_elements = 1;
- }
+ matrix_columns = vector_elements = 1;
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,