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authorTimothy Arceri <[email protected]>2016-10-27 16:17:19 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:52:24 +1100
commit5581f2a8f27cda7a9d239ab655829d9159af5544 (patch)
treecb7a9dea3b8fdeb67dc289ca32fa9093b203152e /src/compiler
parentba40c8b03cb5250af771c50ff785bd5ec293e3c1 (diff)
mesa/glsl: copy num_abos to gl_program
We should be able to free gl_linked_shader after linking in order to do so we need to switch to getting values from gl_program instead. Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index fef89f9272a..e1b8cea600d 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ubos = sh->NumUniformBlocks;
- shader->info->num_abos = shader_prog->NumAtomicBuffers;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;