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authorKenneth Graunke <[email protected]>2016-04-01 21:00:32 -0700
committerKenneth Graunke <[email protected]>2016-04-01 21:56:43 -0700
commit33df1c293504597c195cb2dca6b0b84e462388cf (patch)
tree9c035f4ff07e4a7cc8ac3cd0163134d023350ac0 /src/compiler
parent15cd3ebede62a0c73bfa1513a0c9ab942906cd5a (diff)
glsl: Exclude ir_var_hidden variables from the program resource list.
We occasionally generate variables internally that we want to exclude from the program resource list, as applications won't be expecting them to be present. The next patch will make use of this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 510a22e5bd3..cd096bafd0a 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3525,7 +3525,7 @@ add_interface_variables(struct gl_shader_program *shProg,
ir_variable *var = node->as_variable();
uint8_t mask = 0;
- if (!var)
+ if (!var || var->data.how_declared == ir_var_hidden)
continue;
switch (var->data.mode) {