diff options
author | Kenneth Graunke <[email protected]> | 2016-04-07 15:04:35 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-11 18:44:17 -0700 |
commit | bfd17c76c1267756ea16051cbe174cb23ff49f44 (patch) | |
tree | b451c81beb61d850f0f726fc8437e81384cb39ee /src/compiler | |
parent | b0dffdc616801a1fd8534502e11ac840369041ab (diff) |
i965: Port INTEL_PRECISE_TRIG=1 to NIR.
This makes the extra multiply visible to NIR's algebraic optimizations
(for constant reassociation) as well as constant folding. This means
that when the result of sin/cos are multiplied by an constant, we can
eliminate the extra multiply altogether, reducing the cost of the
workaround.
It also means we only have to implement it one place, rather than in
both backends.
This makes INTEL_PRECISE_TRIG=1 cost nothing on GPUTest/Volplosion,
which has a ton of sin() calls, but always multiplies them by an
immediate constant. The extra multiply gets folded away.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler')
0 files changed, 0 insertions, 0 deletions