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authorNeil Roberts <[email protected]>2018-04-19 17:17:41 +0200
committerAlejandro Piñeiro <[email protected]>2018-08-13 16:23:36 +0200
commitbe6f472b2387f508e55ffbe758da8cbea75717d6 (patch)
tree4fc83e75f858a2f6c6f5f04996bf4fbbae637a19 /src/compiler
parent624c00f1a6fd6e09fc5101a735a2c88e098ee675 (diff)
spirv: Make VertexIndex and VertexId both non-zero-based
GLSL has gl_VertexID which is supposed to be non-zero-based. SPIR-V has both VertexIndex and VertexId builtins whose meanings are defined by the APIs. Vulkan defines VertexIndex as being non-zero-based. In Vulkan VertexId and InstanceId have no meaning and are pretty much just reserved for OpenGL at this point. GL_ARB_spirv removes VertexIndex and defines VertexId to be the same as gl_VertexId (which is also non-zero-based). Previously in Mesa it was treating VertexIndex as non-zero-based and VertexId as zero-based, so it was breaking for GL. This behaviour was apparently based on Khronos bug 14255. However that bug doesn’t seem to have made a final decision for VertexId. Assuming there really is no other definition for VertexId for Vulkan it seems better to just make them both have the same value. v2: update comment and commit descriptions, based on Jason Ekstrand explanation of the meaning/rationale behind all those builtins (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/spirv/vtn_variables.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index 8dab86abd74..571a14cf4cf 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -1011,15 +1011,15 @@ vtn_get_builtin_location(struct vtn_builder *b,
case SpvBuiltInCullDistance:
*location = VARYING_SLOT_CULL_DIST0;
break;
- case SpvBuiltInVertexIndex:
- *location = SYSTEM_VALUE_VERTEX_ID;
- set_mode_system_value(b, mode);
- break;
case SpvBuiltInVertexId:
- /* Vulkan defines VertexID to be zero-based and reserves the new
- * builtin keyword VertexIndex to indicate the non-zero-based value.
+ case SpvBuiltInVertexIndex:
+ /* The Vulkan spec defines VertexIndex to be non-zero-based and doesn't
+ * allow VertexId. The ARB_gl_spirv spec defines VertexId to be the
+ * same as gl_VertexID, which is non-zero-based, and removes
+ * VertexIndex. Since they're both defined to be non-zero-based, we use
+ * SYSTEM_VALUE_VERTEX_ID for both.
*/
- *location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
+ *location = SYSTEM_VALUE_VERTEX_ID;
set_mode_system_value(b, mode);
break;
case SpvBuiltInInstanceIndex: