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authorAndres Gomez <[email protected]>2016-07-31 01:46:59 +0300
committerAndres Gomez <[email protected]>2016-08-05 14:27:03 +0300
commitaf796d756e9a507d5e055fb4cd03277386c5892a (patch)
treefc6a660dbfd423aa9f1ad7e5c9928a6733e1fc58 /src/compiler
parent875341c69b99dea7942a68c9060aa31a459e93fc (diff)
glsl/types: disallow implicit conversions before GLSL 1.20
Implicit conversions were added in the GLSL 1.20 spec version. v2: Join the checks for GLSL 1.10 and ESSL (Timothy). Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl_types.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 8a0669538e0..641644d2d95 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1384,11 +1384,11 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
if (this == desired)
return true;
- /* ESSL does not allow implicit conversions. If there is no state, we're
- * doing intra-stage function linking where these checks have already been
- * done.
+ /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
+ * state, we're doing intra-stage function linking where these checks have
+ * already been done.
*/
- if (state && state->es_shader)
+ if (state && (state->es_shader || !state->is_version(120, 0)))
return false;
/* There is no conversion among matrix types. */