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authorVadym Shovkoplias <[email protected]>2018-10-03 11:39:04 +0300
committerIago Toral Quiroga <[email protected]>2018-10-04 17:41:19 +0200
commit5f0567a4f60c6671d4e2a942ab3f3248dbbd6997 (patch)
treecdd38d87df840f51a6046b2e7b8cdfe13064f2c7 /src/compiler
parented53a79cf81b13e9c16517c70713a926d49a5fe6 (diff)
glsl/linker: Check the subroutine associated functions names
>From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification "A program will fail to compile or link if any shader or stage contains two or more functions with the same name if the name is associated with a subroutine type." v2: - error out earlier (Tapani) - style fixes (Iago) Fixes: * no-overloads.vert Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109 Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/linker.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3fde7e78d31..2f4c8860547 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4640,6 +4640,45 @@ link_assign_subroutine_types(struct gl_shader_program *prog)
}
static void
+verify_subroutine_associated_funcs(struct gl_shader_program *prog)
+{
+ unsigned mask = prog->data->linked_stages;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ gl_program *p = prog->_LinkedShaders[i]->Program;
+ glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
+
+ /*
+ * From OpenGL ES Shading Language 4.00 specification
+ * (6.1.2 Subroutines):
+ * "A program will fail to compile or link if any shader
+ * or stage contains two or more functions with the same
+ * name if the name is associated with a subroutine type."
+ */
+ for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
+ unsigned definitions = 0;
+ char *name = p->sh.SubroutineFunctions[j].name;
+ ir_function *fn = symbols->get_function(name);
+
+ /* Calculate number of function definitions with the same name */
+ foreach_in_list(ir_function_signature, sig, &fn->signatures) {
+ if (sig->is_defined) {
+ if (++definitions > 1) {
+ linker_error(prog, "%s shader contains two or more function "
+ "definitions with name `%s', which is "
+ "associated with a subroutine type.\n",
+ _mesa_shader_stage_to_string(i),
+ fn->name);
+ return;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+static void
set_always_active_io(exec_list *ir, ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
@@ -5024,6 +5063,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
check_explicit_uniform_locations(ctx, prog);
link_assign_subroutine_types(prog);
+ verify_subroutine_associated_funcs(prog);
if (!prog->data->LinkStatus)
goto done;