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authorJason Ekstrand <[email protected]>2016-07-15 17:15:21 -0700
committerJason Ekstrand <[email protected]>2016-12-05 15:40:09 -0800
commit2f19c19b5de66c4966fc5f5926efe5d435e505db (patch)
tree416ae9acf3bb174536b937c2e82f0c541a8f2e07 /src/compiler
parent257aa5a1c4a2284ffd43759daa405fc135a40094 (diff)
nir: Simplify nir_lower_gs_intrinsics
It's only ever called on single-function shaders. At this point, there are a lot of helpers that can make it all much simpler. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_lower_gs_intrinsics.c37
1 files changed, 16 insertions, 21 deletions
diff --git a/src/compiler/nir/nir_lower_gs_intrinsics.c b/src/compiler/nir/nir_lower_gs_intrinsics.c
index a955e8b5dc7..3acb7425379 100644
--- a/src/compiler/nir/nir_lower_gs_intrinsics.c
+++ b/src/compiler/nir/nir_lower_gs_intrinsics.c
@@ -189,32 +189,27 @@ nir_lower_gs_intrinsics(nir_shader *shader)
struct state state;
state.progress = false;
- /* Create the counter variable */
- nir_variable *var = rzalloc(shader, nir_variable);
- var->data.mode = nir_var_global;
- var->type = glsl_uint_type();
- var->name = "vertex_count";
- var->constant_initializer = rzalloc(shader, nir_constant); /* initialize to 0 */
+ nir_function_impl *impl = nir_shader_get_entrypoint(shader);
+ assert(impl);
- exec_list_push_tail(&shader->globals, &var->node);
- state.vertex_count_var = var;
+ nir_builder b;
+ nir_builder_init(&b, impl);
+ state.builder = &b;
- nir_foreach_function(function, shader) {
- if (function->impl) {
- nir_builder b;
- nir_builder_init(&b, function->impl);
- state.builder = &b;
+ /* Create the counter variable */
+ state.vertex_count_var =
+ nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
+ /* initialize to 0 */
+ b.cursor = nir_before_cf_list(&impl->body);
+ nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1);
- nir_foreach_block_safe(block, function->impl) {
- rewrite_intrinsics(block, &state);
- }
+ nir_foreach_block_safe(block, impl)
+ rewrite_intrinsics(block, &state);
- /* This only works because we have a single main() function. */
- append_set_vertex_count(function->impl->end_block, &state);
+ /* This only works because we have a single main() function. */
+ append_set_vertex_count(impl->end_block, &state);
- nir_metadata_preserve(function->impl, 0);
- }
- }
+ nir_metadata_preserve(impl, 0);
return state.progress;
}