diff options
author | Timothy Arceri <[email protected]> | 2016-05-23 13:07:14 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-05-24 11:30:51 +1000 |
commit | 2d9308012c5da0891b099b5082c17d28bc51bb09 (patch) | |
tree | 717597cfa51db78a2dee1cc5cf98036b7e24f7cb /src/compiler | |
parent | 33397bf7fdca0b08924078189f18fa34d030ac67 (diff) |
glsl: fix explicit location validation for doubles
Previously we would fail to find a match for the second half of a
dvec4 as 'i' would get incremented to 1 before we added the var to
the array at component 0.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 1782a967ebf..dd5c9cc6089 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -392,7 +392,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, } while (idx < slot_limit) { - for (unsigned i = var->data.location_frac; i < last_comp; i++) { + unsigned i = var->data.location_frac; + while (i < last_comp) { if (explicit_locations[idx][i] != NULL) { linker_error(prog, "%s shader has multiple outputs explicitly " @@ -418,6 +419,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, } explicit_locations[idx][i] = var; + i++; /* We need to do some special handling for doubles as dvec3 and * dvec4 consume two consecutive locations. We don't need to |